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Geometrica and hypernurbs tutorial by nic022 Geometrica and hypernurbs tutorial by nic022
Short tutorial for Geometrica and C4D

Thank to Krypt06 for his help
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:icontimemit:
timemit Featured By Owner Oct 14, 2014  Student Digital Artist
:D brill..cheers nic,  yes I wanted a way to get away from the faces, even with hypernurbs you get strange effects .
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:iconlyc:
lyc Featured By Owner May 31, 2013
this method has some problems i think, for the intersecting surfaces (maybe the vertices of two parts get welded together, but they shouldn't for a crisp intersection).

really aexion just needs to fix his code ;)
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:iconnic022:
nic022 Featured By Owner Jun 1, 2013
Thank for your comment, yes for sure my method is not the best way, but at this time i found only that to obtain good results with hypernurbs in C4D. Without hypernurbs we can see all the faces generated by Geometrica in the final render and it's not really what i want, i tried also other ways to fix it but it transformed the mesh structure also.
With this method the meshe is ready for 3D printing and not only for 3D rendering.
Cheers :)
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:iconlyc:
lyc Featured By Owner Jun 1, 2013
back when aexion and i were still talking everyday, and when i was helping him with rendering stuff, i explained how to deal with this problem of duplicated vertices and faces etc, but unfortunately it seems to not have been implemented.
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May 31, 2013
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